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Singapore Institute of Technology (SIT)

Singapore Institute of Technology (SIT) is Singapore’s university of applied learning. SIT's vision is to be a leader in innovative learning by integrating learning, industry and community. Its mission is to nurture and develop individuals who build on their interests and talents to impact society in meaningful ways.



SIT offers applied degree programmes targeted at growth sectors of the economy with a unique pedagogy that integrates work and study. SIT’s degree programmes feature an eight to 12-month Integrated Work Study Programme (IWSP) which exemplifies the best of university-industry collaboration.



Since its establishment in 2009, SIT has grown from its inaugural batch of 500 students in 10 degree programmes to over 5,000 students in 44 degree programmes from across SIT and 10 overseas university partners. These degree programmes are grouped into five clusters – Engineering (ENG), Chemical Engineering and Food Technology (CEFT), Infocomm Technology (ICT), Health and Social Sciences (HSS), as well as Design and Specialised Businesses (DSB).



SIT also aims to cultivate in its students four distinctive traits, or the SIT-DNA, which will prepare them to be ‘thinking tinkerers’, who are ‘able to learn, unlearn and relearn’, be ‘catalysts for transformation’ and finally, become ‘grounded in the community’.
 
Game Design, BA
Programme Overview
The BA in Game Design programme combines the theory and practice of game design and user experience with coursework in the humanities, social science, art, and the fundamentals of mathematics and computer science. Students learn about the artistic and narrative principles that make interactive experiences both intuitive and compelling, as well as the tools and processes that professional designers use to implement, test, and refine their ideas in a real-world production environment. The result is a skilled designer who has a deeper knowledge of how writing, art, and the social sciences all come into play when creating games, interfaces, and other interactive experiences.

Curriculum
Students in the BA in Game Design programme focus on the following subjects:

  • Game design and development, including game mechanics and history, design documentation, scripting and programming, 2D and 3D level design, character design, playtesting, interface design, product management, and team game project implementation.
  • The humanities and arts, including writing, psychology, film, audio, architecture, drawing, and 2D and 3D art, with the option to study advanced topics in these areas.
  • Foundational math and science courses, including the fundamentals of scripting languages, mathematics, and physics.

Career Opportunities

Graduates of the BA in Game Design programme are prepared to enter the video game industry as:

  • Game Designer
  • System Designer
  • Level Designer
  • User Interface Designer

Learn more about DigiPen's Bachelor of Arts in Game Design.

(DigiPen Institute of Technology)