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Singapore Institute of Technology (SIT)

Singapore Institute of Technology (SIT) is Singapore’s university of applied learning. SIT's vision is to be a leader in innovative learning by integrating learning, industry and community. Its mission is to nurture and develop individuals who build on their interests and talents to impact society in meaningful ways.

SIT offers applied degree programmes targeted at growth sectors of the economy with a unique pedagogy that integrates work and study. SIT’s degree programmes feature an eight to 12-month Integrated Work Study Programme (IWSP) which exemplifies the best of university-industry collaboration.

Since its establishment in 2009, SIT has grown from its inaugural batch of 500 students in 10 degree programmes to over 5,000 students in 44 degree programmes from across SIT and 10 overseas university partners. These degree programmes are grouped into five clusters – Engineering (ENG), Chemical Engineering and Food Technology (CEFT), Infocomm Technology (ICT), Health and Social Sciences (HSS), as well as Design and Specialised Businesses (DSB).

SIT also aims to cultivate in its students four distinctive traits, or the SIT-DNA, which will prepare them to be ‘thinking tinkerers’, who are ‘able to learn, unlearn and relearn’, be ‘catalysts for transformation’ and finally, become ‘grounded in the community’.
Computer Science and Game Design, BS
Programme Overview
The BS in Computer Science and Game Design programme combines game design theory and practice, with coursework in computer science, mathematics and physics. In this programme, students learn to leverage the technical tools and processes used by professional designers, including scripting languages, level and map editors, databases, while designing, prototyping, and iterating their projects in a collaborative, deadline-driven environment. The result is a proficient computer scientist and designer who has mastered the intersection of technology and design.

Students in the BS in Computer Science and Game Design programme concentrate on the following subjects:

  • Game design and development, including game design theory and history, design documentation, 2D and 3D level design, game mechanics, playtesting, and team game project implementation.
  • Computer science, mathematics, and physics, including programming in C and C++, scripting languages, data structures, artificial intelligence, algorithm analysis, linear algebra, calculus, and Newtonian dynamics.
  • The humanities and arts, including the fundamentals of writing, psychology, communication, architecture, drawing, and 2D and 3D art.

Career Opportunities

Graduates of this programme are prepared to enter the video game industry as

  • Software Development Engineer
  • Gameplay Programmer
  • System Designer
  • Game Designer

Learn more about DigiPen's Bachelor of Science in Computer Science and Game Design.

(DigiPen Institute of Technology)